![]() Although she’s done some work in the industry afterward, Forspoken looks to be her first big project since. Hennig is known for her work as creative director and writer on the original Uncharted trilogy, making her responsible for one of the most iconic PlayStation exclusive franchises. We can anticipate the game’s main themes, so it’s up to the script and performances to carry the weight of the story.įorspoken is written by Amy Hennig, Gary Whitta, Allison Rymer and Todd Stashwick. Considering this trope is pretty common, Forspoken’s narrative needs to shine most in its execution. She goes from a bullied nobody in an overpacked city to a powerful magician that has the fate of the world resting on her shoulders. And suddenly, she’s transported into a mysterious fantasy realm filled with magic and monsters.īy giving Frey a sympathetic backstory, it’s easier for players to get absorbed in her escapist power fantasy. Frey wishes for clean air, bright skies and no more fights. She makes a wish on top of a giant hotel sign after she speaks to her cat about how they’re going to escape the city. This is evident in the game’s story trailer, as we see Frey bullied in an alley as she’s punched in the stomach and falls to the ground. Isekai often revolve around themes of redemption and growth, pushing the main character to shift their perspective on the value of life by giving them a new one to live. She’s even further amazed by the presence of a dragon, so we can expect that the game will feature plenty of dialogue where the main character is reacting to the world alongside the player. In the game’s story trailer, we hear dialogue where Frey Holland is blown away by the sudden powers she develops, with her referencing how she can move stuff with her mind and use magic. The plot centers around someone suddenly appearing in another world. This is often referred to as an “isekai,” which is a popular genre in Japan within video games, anime and manga. The basis of Forspoken’s narrative might seem familiar to some, as it revolves around a character from a modern day setting getting transported to a fantasy world. The mix between parkour and supreme magical power seems like an absolutely awesome trip, and I cannot wait to see how it feels in-action. The Regalia (the game’s iconic vehicle) was certainly unique, but it was more of a nice way to look at the environment rather than actually leave your car and run around in it.Īn extended gameplay trailer that can be watched in 4K came out a few days ago, showing off some of the incredible tricks the player can pull off with the game. However, the team’s engaging main missions were held back by a large yet empty world with repetitive side-quests this sense of scale was most hindered by the player being unable to explore the gigantic setting fluidly. With Final Fantasy XV, Luminous Production took a dive into developing an open-world narrative-driven game. She can even launch magical projectiles from her palm like a machine gun. She also traps a couple of flying monsters in a water orb, sets magically imbued explosive traps, summons a flame sword to whack foes, turns enemies to ice, fluidly leaps between the tops of buildings, conjures shifty platforms underneath her to elevate herself temporarily, and even pulls herself onto a tether to clear a gap. We see our protagonist, Frey Holland, running around an arena as a dragon swipes at her. Director Takeshi Aramaki claims the game uses fluid movement, with Square Enix describing it as a “narrative-driven adventure.”įorspoken’s most recent trailer offered a deeper look into what to expect from the story, but there are a few moments of gameplay worth analyzing. Forspoken gameplayįorspoken seeks to give the player the tools to explore an open-world utilizing an expansive magic system and the ability to seamlessly leap around environments. We might see more Forspoken footage during Summer Games Fest this month. Square Enix has had plenty on its slate already with Babylon's Fall, Triangle Strategy, Chocobo GP and Strangers of Paradise: Final Fantasy Origins this year, so the delay perhaps shouldn't come as too much of a surprise and hopefully, it leads to a smooth launch in October. The team was originally founded by Final Fantasy XV’s director Hajime Tabata shortly before he left the team to pursue his own game development. This is the same group that worked on Final Fantasy XV before assembling their own team for original titles. Forspoken is in development with Luminous Productions, which is a subsidiary of Square Enix.
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